Late Arrival

Attacking an area so far from friendly turf can be very risky and taxing for your combatants. When a team is forced to travel such distances before fighting it can often mean they arrive late to the skirmish.

To represent this a player affected by the Late Arrival rule automatically goes second. Furthermore, instead of deploying normally, all of your models are placed in reserves. At the beginning of each turn, including the first, roll a D6 for each model still in reserves. On a 4+, that model enters the battlefield from their friendly board edge.

A player affected by Late Arrival cannot be wiped out in the first turn, and will not make Bottle Checks until their second turn.

When taking Bottle Checks whilest under the effects of Late Arrival you must include the models in your army that are still in reserve - they count as being down for the purpose of taking Bottle Checks.

Reserve rolls are taken before your Bottle Check for the puposes of Late Arrival.